spacetris
Press z to go through title screen, and the text boxes.
Spacetris is like tetris, but instead of trying to clear lines for a highscore, you have to dig down through lines of cheese. Its also not possible to top out in this version of tetris, so if you misdrop too many times, you have to clean up your misdrops.
controls: z,x for rotating left and right, arrow keys to move
The game is mostly like NES tetris, except with IRS (initial rotation system) from Tetris The Grandmaster. Like NES tetris, you have 1 frame to move blocks when they land.
Holding down rotation keys before the block spawns in, spawns it rotated. Holding ZX causes the piece to spawn in rotated 180 degrees.
Blocks in the green circles rise up, while blocks in the white circles go down. The further into the white, the faster it goes. If you place on the green at the top, the piece doesn't spawn.
At depth 20, there is an extra area of green circles, as a sort of level 2. (There is a bug where they don't show up as green however.)
The tower is around 70 blocks tall and you can see the bottom when you get to around depth 50.
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cljs + p5js
spacetris is based on another game that I am building rn https://github.com/aerits/ppte
These are different games however, because ppte is currently a clone of Puyo Puyo^TM while this one is based off of tetris.
Code is from this commit https://github.com/aerits/ppte/commit/c7e281bc721a4db8c1785b61ddf5bdcb92b5271d
I mostly modified it for the block stacking engine that I created, to speed up development.
Source for spacetris is inside spacetris.zip
Credits to the assets are in spacetris.zip

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